May 20, 2016 1 min read
It's been demonstrated before that taking the original 1993 release ofDoom and repurposing it for a modern audience is hard. Doom released at the tail end of an era of pixelated abstraction in games, a time when your brain had to do a lot more heavy lifting to fill in the gaps between those big squares of color to see a bright pink demon explode into a intestine-strewn mess, where those bright red blobs were blood, where, as the now-infamous Edge review lamented, there was no talking to the monsters. There was only moving very fast, and shooting demons.
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