Many years ago, I found a complete edition of The Legend of Zeldaboard game from the 1980s on eBay for a shockingly low price. I hesitated but a moment before I clicked “buy now” and waited in eager anticipation for it to arrive. Once it did, I checked to ensure it actually had all the pieces as advertised. It did and I was in Zelda heaven.
Is the game fun? Eh, it’s okay. Not the best translation of Zelda to the board game format, but certainly serviceable enough that I still play it from time to time. I do hold it in high standards compared to my other video game-board games because it at least tried to do something interesting and unique. What’s the rest of my collection? A hodgepodge of various themed editions of Risk, Monopoly, Jenga, Clue and chess. Don’t get me wrong, I love my Mariochess set, but I’m a bit bored of seeing the same games slapped with a new IP every few months that we as fans are supposed to eat up. Although judging by my collection, that strategy is working.
That may be why I’m so excited about the recently funded Deadly Premonition board game. Have I played the original video game? No, but in the Kickstarter description for the project, its creators say the mechanics of it are a unique, original concept inspired by the finer points of its video game forbearer. That’s the type of thinking I want to see with video game-to-board game adaptations, and one I would love to see done with the original Resident Evil.
Let me give you an idea of what I'm imagining. You play as one of four characters from the original game, trapped in Spencer Mansion. Jill, Barry, Chris and Rebecca, all trapped with the horrors of the t-Virus inside. The game board would look similar to that of Clue, a big house you have to make your way around. Notable rooms from the game would be there; including the foyer, the dining hall, the greenhouse, the armor room, the exhibition room and that room where the spider comes down from the ceiling and scares the shit out of me.
The object of the game is to escape and each player is given a card with a certain set of instructions they alone must meet to get out. Each player has a set of cards that represent ammo and health, and as they move about the mansion they are attacked by various creatures they have to defeat with their cards. Mismanage your inventory, and you're dead (just like the real Resident Evil).
In each room will be certain squares where you active a boss battle that is the key to escaping. Move to each room in the order demanded on the instruction card and get to the front door to escape first and you win. Draw trap cards where you die unless you can barter with the other players to come rescue you. There can even be a single player set of instructions where you have to rescue the other three characters.
Oh, and did I mention a special rule where one of the players is actually Wesker, tasked with killing the other three players?
I've put a lot of thought into this over the past week, way more thought than the bozos below put into their ideas for the perfect video games to get the board game treatment.