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Link to your collections, sales and even external links
Add up to five columns
September 16, 2017 1 min read
Bravely Default was one of my favorite games on the 3DS. This spiritual successor to the lesser known Final Fantasy: The 4 Heroes of Light delivered in spades with its mix of classic and new. A tale of crystals and unspeakable evil, with a job system similar to Final Fantasy III and V's, then combined with the creative Brave and Default mechanics, allowing you to turn the tide of battle in a way Final Fantasy had never allowed you before.
While the former lets you do multiple actions in a single turn by spending Brave Points, the latter skipped your turn but reduced the damage taken, giving you a Brave Point on the following turn. This clever battle system made every encounter feel dynamic and fun, and clever, modern ideas like allowing you to tune the frequency of random battles also helped the player balance their own experience.
Bravely Second, however, didn't attempt to shake things up like the first game did. A lot of reused content; characters, classes and locations hurt my enjoyment of the game as a returning fan. With Octopath Traveler on the Nintendo Switch, Square Enix goes even further back with the return of sprite graphics, and further forward by creating a brand new game world to explore on a more powerful system.
What follows are reactions from an experienced Bravely player (me!) and a fool (Kevin Mersereau) to the recently released Octopath Traveler demo. There will be spoilers, obviously.
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