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September 07, 2017 1 min read
[Edit: The article originally stated that the author had spoken with Breakaway's Executive Producer, Matthew Priestley. This has been corrected; the author spoke with the Senior Producer, Michael Willette.]
Last Friday, I visited Amazon's Seattle headquarters for a demonstration of Breakaway, a competitive team-based game utilizing the company's Lumberyard engine. I wasn't sure what to expect, but was pleasantly surprised to find that Breakaway has a lot of potential and is shaping up to be something worth paying attention to.
Breakaway's senior producer Michael Willette was present during my demo, and briefly explained what his team was trying to accomplish with their game. Since Amazon owns the Twitch streaming service, they want Breakaway to be as much fun to watch as it is to play. To accomplish this, he said the team's goal is to make a game that's easy to follow, but has plenty of opportunities to demonstrate skill. What they've come up with plays a lot like a game of soccer or football, with fantasy elements included to add some zest.
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