Back in 2008, developer Tale of Tales released the black-and-white verse on death called The Graveyard. In it, you control an old woman who walks into the graveyard, sits for a brief scene, and then walks out. Or, if you purchase the game rather than just play the demo, she might die unexpectedly of natural causes.
I remember this game not for the experience but for the debate that popped up around it. Was it even a game? With a 10-minute runtime and barely any interaction, it could be argued that it was nothing more than a demo. Even the developers called it an "explorable painting." Even if it wasn't much of a game, this pre-Dear Esther walking sim could certainly stir up some emotions. The old woman's movements captured the frailty of our golden years, and the ever-present specter of death was the lesson in cherishing even the little moments in our lives.
I haven't thought about The Graveyard in years. But as I watched the credits roll on Arrog, it was the first thing my mind registered.