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Bloodstained team acknowledges poor Switch port quality, vows to fix it with incremental updates

June 26, 2019 1 min read

Bloodstained was released on Switch a week after other platforms, and it was not up to par: putting it lightly. Although I updated my impressions post with a statement from publisher 505 Games, a few folks were asking for a bigger PSA, so here goes.

Roughly half a day after the Switch edition was released on the eShop (and people got their hands on physical copies), senior community manager at 505 Games Jason "Question" Ryan posted an update on where they were at with the complaints. Ryan notes: "Throughout the QA process we have been addressing performance issues in the game. Update 1.01 was published to Switch prior to launch to add content and improve performance. It did not accomplish as much as we had hoped and we need to do more."

So what does that entail? Well the teams that are working on Bloodstained are "immediately shifting resources" to improve "performance and stability" on the Switch port, which will come in "a number of small updates that will improve different areas of the game" instead of one big patch that might take a bit. "More details" will come later.

I had a feeling this would happen do to how universally condemned this port is, given how much pride IGA has in his work. There's no way he'd let this go unanswered for extended periods of time, and IGA wants to do right by his fans as he has every intention of carrying on the Castlevania legacy: with or without Konami.

Switch Release Update [Kickstarter]

Bloodstained team acknowledges poor Switch port quality, vows to fix it with incremental updates screenshot