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December 17, 2019 1 min read
The silver age of the fighting game genre is seemingly over. There are tons of great titles to play, both old and new, but many discussions I've come across are constantly debating problems like netcode, season passes, and the balance of individual rosters. To me, this renaissance of fighting games that started with Street Fighter IV ended at the conclusion of Ultimate Marvel vs. Capcom 3's reign.Now more then ever, with Capcom's fighting game division floundering with an overall lukewarm reception of Street Fighter V, the failure of Marvel vs. Capcom: Infinite, and the success of Arc System Works in the hyper fighting category, the ghost of Ultimate Marvel vs. Capcom 3 persists well beyond its dusting in the past.
2019 for Capcom was undoubtedly a great year. Monster Hunter World was receiving accolades and its Iceborne expansion released to great results. Resident Evil 2 simultaneously revived the classic feel of Resident Evil while also instilling new things. Devil May Cry V heralded a return to form thanks to Hideaki Itsuno after years of languishing since Devil May Cry 4. But somehow Street Fighter V doesn't really figure so much into this picture, let alone Capcom's fighting games division. And that picture started to get really painted in when Ultimate Marvel vs. Capcom 3 had its last hurrah at Evo 2017 by getting in via donations.
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