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October 01, 2017 1 min read
Humanity is doomed. The hammer hasn’t fallen quite yet, but from where we’re standing, you can see its rapidly expanding shadow as it comes crashing down. Humanity is finished. The best and brightest of our generation are either dead or driven mad from trauma, and while I don’t know exactly how, I am certain that it is all my fault.
Defeat in XCOM 2: War of the Chosen is a strange and bizarrely beautiful thing. Not only because it is possible, even probable, to lose the game (so long as you’re playing honest), but because it takes its damn time. The game always lets you know exactly how close you are to extinction, how much work you have left to do, and graciously allows you to do the math and know there is no hope left.
Defeat is a rare thing in games in general. It’s almost unheard of for one to luxuriate in it.
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