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  • Charming art and loads of potential make Atomicrops a tasty proposition

    April 02, 2019 1 min read

    I'm not sure what else I can say about the roguelike genre that I haven't already written. So many of these games play by the same rules that describing one can be easily applied to another. Just swap out some names and platforms and you're all set. Last year's PAX had an abundance of roguelike titles, but 2019 thankfully toned it down quite a bit.

    That doesn't mean they weren't on the show floor, though. I already wrote a preview for one, Colt Canyon, but I happened to play another while in Boston this weekend: Atomicrops. As the name suggests, this pixel art roguelike game deals with sentient plants during a post-apocalypse. It already sounds like a bunch of tropes thrown together, but the game is surprisingly fun to play.

    Brought to life by an excellent art style, Atomicrops marries a lot of different influences into a game that could be described as an action-packed Harvest Moon. Living in a post-apocalyptic wasteland, you'll be tasked with planting and harvesting crops to feed your village while odd creatures come to kill you and steal your food. The world around you is randomly generated on each run, but the general location of certain areas will always be in the same vicinity (so walking East will bring you to the forest, for instance).

    Charming art and loads of potential make Atomicrops a tasty proposition screenshot