Cyberpunk 2077 is focusing on a taut single-player experience with no microtransactions

March 23, 2018 1 min read

We've learned a few things about CD Projekt RED's mysterious RPG Cyberpunk 2077 this week, with news of the studio expanding to boost production, and various notes now coming out of the developer's recent financial conference.

Although company President Adam Kuciński attempted to keep his cards close to his chest, he fortunately still couldn't help but drop a few details about the new game, which was first announced way back in 2012.

The biggest take-away is that the team is focused on making a narrative-driven single-player experience, with any multiplayer plans not on the board right now. That doesn't mean the latter won't happen, as, when questioned whether Battle Royale was coming to the game (someone asked that?) the response given was that "everything and anything" was up for consideration.

Another point made is that CD Projekt RED is going for a "one price" strategy with no plans for the game to feature microtransactions or any other "hidden costs" although this statement likely doesn't include expansion DLC, which was also featured in the company's previous Witcher titles.

Regarding platforms, the team is aiming for powerful technology, such as the latest consoles and high-end PCs, as the game is "very advanced". Pressed further, Kuciński said that he could only speculate, as the next generation of consoles haven't been announced yet. Yikes. Other minor notes include the confirmation of a character creator and a "special announcement" concerning the title that will happen right before E3 this year.

Cyberpunk 2077 is currently in development for PC and consoles. As for what generation of consoles, I don't know what to tell you.

CD Projekt RED Financial results conference webcast [YouTube]

Cyberpunk 2077 is focusing on a taut single-player experience with no microtransactions screenshot


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