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Darksiders III has a new option to make combat feel less like Dark Souls

December 21, 2018 1 min read

The similarities between Darksiders III and Dark Souls don't stop at the DS initials. Darksiders Developer Gunfire Games has just added a new combat option to make the third game feel more like its predecessors.

As part of the game's second major patch, Gunfire has introduced a "Classic" combat mode that's more aligned with the combat mechanics in the original Darksiders and its sequel. There are two major alterations: Classic mode has the built-in safety net of canceling attacks with a dodge, and items are used instantaneously after pressing the corresponding button.

Gunfire made a lot of strategic changes with Darksiders III, and modeling combat more akin to Dark Souls was a divisive shakeup. It added more weight to fighting, but it also sort of messed with the free-flowing fast action that people expect from Darksiders. Locking the player into animations can feel unnecessarily punitive, especially considering how the previous games encouraged a more carefree style (for lack of a better descriptor).

It's a part of Darksiders III now, and there's no harm in trying it. Gunfire says players can toggle between default and classic combat modes by simply loading a save. Classic combat won't have any effect on difficulty or earning achievements/trophies. It's just an option for anyone who'd prefer it feel more like old Darksiders and less like Dark Souls.

Darksiders III's second update is available now on PC, PS4, and Xbox One. Here are the full patch notes:

Darksiders III has a new option to make combat feel less like Dark Souls screenshot