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Darksiders III is taking a gamble on some major structural changes

September 11, 2018 1 min read

It's kind of a small miracle that Darksiders III is getting made -- or at least the way it's getting made. Back in 2013, Vigil Games (developer of Darksiders and its sequel) went belly-up alongside its parent company THQ. A bunch of former Vigil employees formed a new studio called Gunfire Games. It got through the first five years mostly by riding the early wave of VR. Chronos is Gunfire's most popular game.

We talked with senior designer Richard Vorodi and he can't really hide the fact that a third Darksiders is what the team wanted to do all along. Now that it finally has the opportunity, Vigil -- I mean Gunfire -- is making the most of it.

Our brief demo takes place near the beginning of Darksiders III for a couple of reasons. First and foremost, that's the logical way to introduce mechanics, systems, and characters. This game stars Fury. She's the sister to War and Death (protagonists of the first two Darksiders), and combined they make up three-quarters of the Four Horsemen of the Apocalypse.

Darksiders III is taking a gamble on some major structural changes screenshot

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