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June 10, 2018 1 min read
In an interview with Japanese publication Famistu this week, Dead or Alive producer Yohei Shimbori spoke about some of the upcoming changes to the recently revealed Dead or Alive 6, particularly in terms of how they wish the game to be viewed by audiences.
A new engine will be utilised, which allows for better lighting effects, skin textures and facial animation, but will move away from the game's trademark "soft engine" which was essentially used to create player-defined boob-and-ass jiggle physics. Team Ninja are hoping to make DoA 6 a much more painful-looking, down-and-dirty affair.
Shimbori mentions that, when speaking with players at fighting tournament EVO last year, there was still a believed stigma that playing DoA was considered a source of embarrassment due to the game's gravure elements. Thus it has been decided to make a shift from the gals of DoA being less sexy and more badass and cool, in design, clothing and personality.
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