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September 05, 2017 1 min read
[Warning: Mild Hellblade Spoilers]
When Hellblade: Senua's Sacrifice was released, the internet exploded over its permadeath mechanic -- die too many times and your save is wiped. Then, the internet exploded again when it found out the whole thing was a trick. Whether or not permadeath is possible to achieve, it's impressed upon you from the beginning to give you a sense of the same anxiety Senua feels.
Over the weekend, Jennifer Scheurle of Opaque Space asked devs on Twitter what similar tricks they've used in their games, or -- to put it bluntly -- how they've lied to players, whether to give them a smoother experience or convey an emotion. Responses came from devs of every genre as well as game design scholars and fans, and it made for an interesting weekend read, to say the least.
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