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Early Access impressions for Citadel: Forged with Fire

August 10, 2017 1 min read

I’ve been on a survival kick lately. I think it had something to do with hanging out in forests and beaches during the entirety of my holiday and coming back to marathon episodes of Survivorman with Les Stroud.

Whatever the case, my complaints about survival games such as Ark and Minecraft have always been the same; you don’t do much actual surviving. That is early game, the basic stuff. Once you figure out how to properly forage, your risk of ever dying from the elements is dramatically reduced, and it ends up boiling down to teaming up with other players, building your own space together, and ultimately going to war with the rest of the environment around you and opposing teams who want to take all of your shit.

Citadel: Forged with Fire takes this element and runs with it. It starts out identically to games such as Conan Exiles; you are for all intents and purposes naked in the wilderness. You start picking up sticks, rocks, and plants, and after gaining a few levels, have the ability to craft potions, weapons and armor so you can start hunting game. At no point will you be feasting on mushrooms or trying to find water to survive the day. Instead you will be worrying about health and mana potions due to the danger of combat and the presence of high magic which can be utilized almost immediately.

Early Access impressions for Citadel: Forged with Fire screenshot

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