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Enter the abstract void of Amid Evil's finale

April 02, 2019 1 min read

While I've personally gushed over it a few times, Destructoid hasn't done a proper preview for New Blood Interactive'sAmid Evil. To give you a quick rundown, think a modern take onHeretic and you'll be pretty close to what the game is trying to achieve. This is an arcane inspired first-person shooter that has fast and furious combat mixed with oddball enemy designs and medieval-like architecture. Much like its inspiration, this is a very different beast from shooters currently releasing on the market (which are mostly either sci-fi or military).

It's got a lot of cool weapons that do not fit into the mold of expected FPS firearms. My favorite has to be the crystal mace, which shoots out a bunch of shards in a short radius to nail enemies to walls. You also have a staff that fires out bolts of blue energy in rapid succession, a sword that conjures beams when swung, and some kind of tree branch thing that launches planets as explosions. You read that correctly: you destroy planets to defeat your enemies. Talk about overkill.

The title was released into early-access last March and has been receiving a steady string of updates since then. Unlike other classic shooters that had a three-episode structure,Amid Evil promised seven episodes for players to dig into. It's quite a lot of content, but each one has proven to be wholly unique and full of surprises. I'm not sure if I can say this for certain, but episode seven may just be the cream of the crop.

Enter the abstract void of Amid Evil's finale screenshot

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