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For better or worse, Fortnite seems like a real time sink

June 21, 2017 1 min read

At E3, I was reunited with Fortnite, Epic's long-in-development-but-almost-there game about gathering resources, building out fortified bases with traps, and gunning down and/or slicing up the incoming zombie horde. This was my third time playing the game at an event. This will also be my last.

Fortniteis going to be free-to-play eventually, but before that day arrives, the co-op action/shooter will first go through a paid early access period on PC, PlayStation 4, and Xbox One. That'll cost $40 -- a not-unreasonable price for this type of game for early adopters -- and it's coming July 25.

The game has been significantly refined since I last went hands-on -- and that polish can and does make a world of difference -- but the core remains the same. I went through a new tutorial that 1) served as a good refresher to Fortnite's easily-graspable but numerous moving parts and 2) injected personality and even some story that had previously been missing. My takeaway? It feels really good.

Epic hopes to hit that "AAA free-to-play" sweet spot, and to my mind, the only other vaguely similar rival (and a game the team seems deeply familiar with) is Warframe. That's good company to be in.

For better or worse, Fortnite seems like a real time sink screenshot

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