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June 19, 2018 1 min read
Avalanche Studios' Just Cause games are chaos incarnate. The open-world action series packs more explosions and high-speed stunts in a single hour than most titles manage during their entire runtime. Rico Rodriguez always felt more like a heavily-armored stuntman than a proper hero, and in Just Cause 4, the series' long-running protagonist takes a back seat to the game's real main character: a massive, roaming tornado.
During a hands-off presentation at E3, members of Avalanche Studios demoed Just Cause 4's open-world environments and high-tech gadgets. It was an impressive technological showcase; every object in the game is a potential weapon thanks to Rico's grappling hook and a bevy of explosive tools. Players can switch between three different loadouts on the fly, mixing abilities like rocket boosters and balloons alongside the standard tethering options the series is known for at a moment's notice.
Basically, Avalanche is working to ensure that virtually everything is an instrument of destruction. In illustrating the point, the person controlling Rico tethered shipping containers together and attached balloons and boosters to them, creating an impromptu airship in a matter of seconds. If you can think it of a crazy combination, there's a good chance Just Cause 4 will allow you to make it a reality.
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