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August 06, 2017 1 min read
Slime-San gets compared to Super Meat Boy a lot, but that's a little like comparing Earthbound to Undertale. They're in the same genre, and the feel is similar, but beyond that, they're pretty darn different. Slime-San's central gameplay hook comes from the ability to pass through certain objects, walls and floors. Your phasing powers also slow down time, allowing you to alter the kinetic properties of your jump. It's a more methodical game than Super Meat Boy, and far less slippery.
It also has a huge cast of NPCs that do a lot to add an air of wacky levity to the experience. One of the first things you can do in the game is talk to a fat blob about how he's too thicc to make it outside of the house.
Slime-San was just released on the Switch a few days ago, on the eve of Splatoon 2's first Splatfest. That's a tough time to try to get attention from Nintendo fans. The good news is, it looks like the game will get at least one piece of DLC down the line to help it stay in the public eye. Blackbird's Kraken takes the whole Slime family out on to the high seas, where they are once again swallowed up by a large invertebrate. It's not just more of the same though. There are new mechanics and hazards, and whole new, all green FPS mode that doesn't make a heck of a lot of sense, but that's just how Slime-San rolls.
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