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January 10, 2019 1 min read
Streaming is quickly becoming the future of entertainment. While purists may balk at that notion, it's hard to deny the convenience services like Hulu and Netflix offer when trying to watch films. Sometimes you can't house all of those discs in your hom,e or just don’t want to hold on to films that aren’t that great. Gaming doesn't really have anything similar, though.
There is PlayStation Now, as well as the ill-fated OnLive attempt to bring an on-demand game selection to homes, but the amount of bandwidth required to make a game playable has just been too high for many users. It still kind of is, but Google is pushing ahead with a new service called "Project Stream."
For the beta period of Google's service, they somehow managed to nab Ubisoft's Assassin's Creed Odyssey to test it out. Being a relatively new game, I was intrigued to see just how the service would run with a demanding title like that. In the past, I've tinkered with things like OnLive and even GameTap, but I found it was only serviceable for older arcade titles or slower paced affairs. Action games almost always fail because of their necessity for quick reaction times.
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