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December 09, 2017 1 min read
Sitting down to demo MechWarrior 5: Mercenaries, the first thing that struck me was the scale of what I was seeing. The demo I played didn’t start at the helm of a mech, it started in a garage. A hanger bay I explored on foot as a tiny, delicate human, staring up at the colossal multistory walking fortresses I’d soon be taking into battle. It was humbling, intimidating, and as someone who has played MechWarrior games for years, it was exactly where I wanted to be.
MechWarrior 5: Mercenaries will be the first single-player entry to the storied series in more than 15 years (discounting the arcade-like MechAssault of course). There is a lot riding on its shoulders. While MechWarrior Online might have breathed new life into the franchise, and the turn-based BattleTech strategy game soon to be released by Harebrained Schemes is highly anticipated by fans of the original tabletop, MechWarrior 5 is the one people are really waiting for -- either as a return to the glory days, or as the final confirmation that the once-loved series is truly over.
From what I played of it this weekend, MechWarrior fans, and everyone who hasn't had the pleasure of piloting a 100-ton wrecking machine through a war-zone, have a lot to be excited about.
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