Heroes of the Storm is a beast of a game. It's survived multiple directorial shifts and countless MOBAs have come and gone since it was initially released.
It's also one of my most-played games of all time. Through thick and thin, the Heroes team has proven their dedication to the project with numerous balance patches, reworks, arenas, game modes, tweaks, and new characters.
I sat down with Brett Crawford, Lead Game Designer on Heroes of the Storm, to catch up a bit on how things are going in terms of a few recent releases and how things have changed.