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April 24, 2019 1 min read
It's amazing to think just how far indie gaming has come over the past decade. I remember when indies first started popping up looking about three generations behind where modern gaming was at the time; its early years dominated by pixeled graphics and platformers inspired by the classics of the '80s and '90s. Many indie games are still like that, but some have broken the mold, giving us experiences that rival what the biggest studios are producing.
Hellblade: Senua's Sacrifice is a good example of this. Though Ninja Theory is no longer an indie developer, having been bought up by Microsoft last year, its flagship indie title established a new bar for other small developers to aim for. Frostkeep Studios, developers of Rend, are also pushing the limits of what's possible with just a small team. Those games, along with others, have led to the term "Triple-I" entering the lexicon. If God of War is a Triple-A game, then surely Hellblade is the prime example of "Triple-I."
I don't know if the term has truly caught on yet, though I know of one developer that's putting money on it. Its name is, appropriately, Triple-I Studios; made of up of four developers who've worked for BioWare, ArenaNet, and Sucker Punch. For the past few years, the team has been hard at work on Hindsight 20/20, a title they hope will help them stand above the rest of the indie scene.
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