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How inevitable XCOM comparisons influence design decisions of turn-based tactical games

December 15, 2017 1 min read

There's no getting around it: If you make a turn-based tactical strategy game, people are going to hold it up against XCOM. What other game is so dominant that it acts as a gatekeeper for the entire genre? Honestly, XCOMmight stand alone in that regard.

So, when meeting with CreativeForge, a developer who specializes in turn-based tactical strategy, the comparison comes up. It has to come up. And the developer is intimately familiar with the standard-bearer.

We're playing Phantom Doctrine (full preview here) and talking with lead designer Kacper Szymczak about how his game is different than just XCOM with espionage instead of aliens. He doesn't mind the comparison. He relishes it, actually. He insists that being mentioned in the same sentence is an honor unto itself.

How inevitable XCOM comparisons influence design decisions of turn-based tactical games screenshot

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