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September 24, 2018 1 min read
The more things change, the more they stay the same. At the Tokyo Game Show this weekend, attendees were able to sample a wide range of upcoming titles from major Japanese developers. One of the more prominent was Devil May Cry 5, a sort of revival of the zany action genre that Capcom lit a fire under in 2001. While other people also spotted this, GameSpot broke the news that Dante and Nero's latest adventure would include microtransactions for those among us with fat wallets.
Speaking to Hideaki Itsuno, GameSpot asked if having the feature was even necessary for an action title like Devil May Cry. Isn't the whole point of the series to progressively better yourself by unlocking combos, learning them and then perfecting them to earn more orbs? I'm pretty sure you can guess the response because it is the same trite nonsense we've heard time and time again.
"With giving people the ability to purchase Red Orbs, it's something we want to give people as an option. If they want to save time and just want to get all the stuff at once, those people can do that," Itsuno stated. He then continued, "But on the other hand I don't feel you have to get all the moves. You should be able to play it the way you want to play it."
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