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March 22, 2018 1 min read
Human Head Studios, a company that has been around for 20 years, is known by most people for two very specific things: It released Prey which is remembered fondly, and it started making Prey 2 until Bethesda put the kibosh on that. Kind of lost in the studio's history is Rune, the Norse mythology game that first proved Human Head was more than capable of serving as a lead developer on projects.
In a GDC meeting with Human Head co-founder Chris Rhinehart, it's made clear why the studio's going back to its roots. "It was our first game and we always wanted to bring it back," Rhinehart tells us. The slightly-longer version is "After Prey, we started talking about how it'd be cool to come back to Rune. We hatched different ideas and kind of explored small prototypes and talked to different publishers. A year ago, we connected with ESDF and they were looking to do a viking-based game and we were looking to bring back Rune, and we thought it would be a great fit. So we decided to resurrect it."
It's easy enough to see how Human Head ended up on a Rune reunion tour, but actually creating the game is very different 18 years later. There are modern conveniences and expectations that have to be accounted for. There needs to be a certain degree of variety to keep players invested.
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