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June 14, 2017 1 min read
It wasn't until 20 minutes into my half-hour Life is Strange: Before the Stormpresentation that we were told this game doesn't have the rewind mechanic that was a staple of the original. Honestly, it wasn't even on my mind. It always felt like the weakest part of Life is Strange because developer Dontnod built a world where you wanted to be accountable.
The supernatural is gone this time and so is the emphasis on fixing things. Playing as brown-haired Chloe Price, Before the Storm is more about fucking things up. Max's story was about rewinding time to arrive at an optimal solution. Max, in theory at least, left her footprint by trying to make everything better. Chloe, a burgeoning hellion, is just out to get hers.
A good example came in the hands-off demo we were shown. At a divey rock club on the edge of town, Chloe wanted a band t-shirt. The vendor, who was selling them out of the trunk of his car, wanted 20 bucks. Instead of forking over the cash, Chloe quietly released his parking break so that the car rolled out of the club. While he was distracted, she took a shirt and his $200 from sales. Then she paid a debt to a drug dealer (Frank from Life is Strange) and got a dimebag to boot.
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