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Media Molecule's Dreams is an incredible creation tool, and I'm way too dumb to use it

March 20, 2018 1 min read

Dreams are the stuff of infinity, the only real limitation being the bounds of your unconscious imagination. That's not much of a limitation at all. Your brain could have anything in store on any given night -- from the blanket warmth of the comfortable and pleasant, to the sheer terror of death by axe murder. Maybe this time you won't have any teeth. Who knows.

Dreams (this time italicized and almost always preceded by the words "Media Molecule's") is that same sort of blank slate. It's a playground for the mind, the kind of sandbox where anything is possible. Spending a mere 20 minutes with Dreams was more than enough time to drive that notion home.

In our GDC demo, we saw a horned hybrid dragon/teddy bear thing saunter through an incredible effervescent forest. We were contributing. With every demo, Media Molecule added to the scenario. Paint a little more of the landscape, change the way his animation works (I encouraged moving the sassyness slider all the way up), queue some new camera transitions. By the end of the fifth day of GDC, there will be a whole playable scene.

Media Molecule's Dreams is an incredible creation tool, and I'm way too dumb to use it screenshot

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