Mobile games need to stop tying accounts to Facebook

October 15, 2019 1 min read

Early last year, against my better judgment, I invested a great deal of my time and effort into a free-to-play mobile game. It was Dissidia Final Fantasy Opera Omnia, and for three months it ate up every minute of free time I had. If I wasn’t at my real job or playing games for Destructoid, I was grinding the hell out of it with my squad of Final Fantasy heroes, trying to land those sick pulls. Within that time, I had a pretty strong team and was looking forward to the new content teased for the game. I was also looking forward to getting a new phone, and this created an issue for me.

If I wanted to keep playing the same account on my new device, I had to link it to a Facebook account. But I didn’t have a Facebook account, having deleted mine several years earlier to improve my mental health. So I had to choose: lose the last three months of progress in a game I was greatly enjoying or open myself up once more to the fucked-up social experiment that is Facebook. A quick flashback to how depressed I was with a Facebook account made that decision easy. I lost my progress, but I kept my sanity.

Apparently, it is still the same, not just for Opera Omnia, but other popular mobile games like Final Fantasy Brave Exvius, Marvel Strike ForceHarry Potter Hogwarts Mystery, and Kingdom Hearts Union χ[Cross]. Why is that? Why do these companies still insist on tying our continued experience with their games to this awful social media company?

Mobile games need to stop tying accounts to Facebook screenshot