Mortal Kombat 11 patch hopes to improve fight fluidity (and temper Jacqui's pogo power)

March 11, 2020 1 min read

In the wake of this weekend's Final Kombat tournament (congratulations SonicFox!) fans of Mortal Kombat 11 have been eagerly awaiting a fresh update, bringing a wealth of balance changes and bug fixes to their favourite claret-splashed fighter. Well, NetherRealm Studios has now released Version 1.17 on PS4 and Xbox One and... it's a start.

While it may have been a bit optimistic to imagine that we'd see across the board changes to MK 11  - buffing the worst, nerfing the best, fixing match-costing glitches, and reworking an abundance of useless variations - I think many fans, myself included, were still hoping for a little more in the way of balance tweaks than what has been delivered.

But let's focus on the positives. Perhaps the biggest change is the increased buffer window from Block. Without getting deep into the formula, essentially players should find themselves coming out of successful defence with more fluidity, which will hopefully make a huge difference to the "flow" of MK 11, which has always felt particularly stiff when it comes to blocking and counter-attacking. Summarised, this increased buffer should make punishing attacks out of Block more reliable and your reversals more, shall we say, "confident".

Mortal Kombat 11 patch hopes to improve fight fluidity (and temper Jacqui's pogo power) screenshot

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