OpenGL ES 3.1 unlocks mobile GPUs for general computing, physics simulations in a shader

March 17, 2014 1 min read


Unless you own a Windows Phone, chances are the games and graphics-heavy apps you use on your smartphone take advantage of OpenGL ES–a subset of the OpenGL graphics rendering API specifically aimed at […]

The post OpenGL ES 3.1 unlocks mobile GPUs for general computing, physics simulations in a shader appeared first on Geek.com.


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