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January 29, 2019 1 min read
Speaking in an interview with Eurogamer, anonymous developers from beleaguered outfit Starbreeze Studios have revealed that Overkill's The Walking Dead stood no chance of being a decent release, with the team expecting the game to tank.
In the very candid feature about the recent troubles of the Swedish studio, developers revealed that the co-op shooter was having problems from its early years, where an entire engine's work was abandoned as Overkill's TWD was shifted to Unreal, costing the studio resources and, reportedly, a ton of cash.
"It was as if switching to Unreal was going to solve everything," says one developer in the interview. "In their minds it was magical, but we had other problems that couldn't be fixed just by changing the engine. The goal was to produce a triple-A multiplayer game in a year on Unreal. Anybody with common sense knew from the start it wouldn't be possible."
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