Where should Outlastgo from here? The run-like-hell-and-hide horror series has become a relatively known entity at this point, with more than 15 million sales to date. Outlast 2felt like the next logical step as a bigger-budget follow-up, but should Red Barrels stay on that trajectory?
Last year, the studio said it would probably make an Outlast 3"at some point." But before that day comes, it's working on "a distinct experience set in the Outlast universe," one that "won't be a sequel to Outlastor Outlast 2." There was some uncertainty about whether or not the idea would work.
Speaking to GamesIndustry.biz, Red Barrels co-founder Philippe Morin reiterated that the team's next game is planned to be a "departure" from Outlastas we know it but still set within its universe.
"If you'd told me a year ago that the project we're currently working on was going to be our next thing, I would have said, 'Nah, I don't think so.' It's an internal struggle. On the one side you have to stay motivated as a developer, but at the same time we have to think about stuff as company owners."
Continuing, Morin said "That's why it took us several months to find the sweet-spot between doing something that's going to please the fans, and something that we're driven by personally."
Without knowing the nitty-gritty, I think a side-step away from the current Outlastformula is the right move. Try something new and different to scare people while you still have their attention.
From zero to 15 million: The story of Outlast [GamesIndustry.biz]