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January 26, 2019 1 min read
Last summer, I sat down with a very early build of a management sim called Boss Golf. Through the developer's own words, it was an attempt to recreate the charm of such titles as Sim Golf and Rollercoaster Tycoon. I found the alpha to be charming, though obviously devoid of a lot of gameplay systems.
Over the past week, I've been tinkering around with a beta build of the now renamed Resort Boss: Golf. Still retaining the same graphical elements and charm, the title features actual gameplay with systems that function properly. More importantly, though, it exhibits the best features of the older Sims games that I grew up playing.
Not so surprisingly, a whole lot isn't that different from the preview I wrote nearly a year ago. The graphical style is still modeled after a kind of voxel appearance and your main goal is to create the best golf course around. You'll plot out holes, build a clubhouse and some hotels, and welcome in guests to hand over money to you. It's classic management sim stuff, just with a style that feels inspired by Minecraft.
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