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Review: Bloodstained: Curse of the Moon 2

July 10, 2020 1 min read

Even if Konami has firmly planted itself on the sidelines, it's a darn good time to be a vampire hunter.

Modern Castlevaniafans have the IGA-led Bloodstained: Ritual of the Night, and classic Castlevania fans have the 8-bit-style Bloodstained: Curse of the Moon. They're both great for different reasons. The former is a satisfying level-grinding power fantasy across a sprawling, secret-filled map. The latter is a single-sitting action-platformer that would've been an ideal rental back in the late '80s or early '90s.

If you've only played one but not the other, you should reconsider. And if you're wondering how much more mileage Inti Creates could possibly get out of its Castlevania III tribute, I have great news.

Bloodstained: Curse of the Moon 2isn't the kind of modernized retro game you'll tear through once or twice only for it to slip out of sight and out of mind, never to be touched again. Over the weekend, I happily cleared the sequel four times – twice alone, twice in local co-op – and it's still calling my name.

"One more playthrough."

Review: Bloodstained: Curse of the Moon 2 screenshot