Review: CrossCode

July 20, 2020 1 min read

I’ve often said that the worst part about MMOs is the whole multiplayer part. Don’t put too much stake in that statement, it’s more than likely just the complaint of an aging curmudgeon. Nonetheless, I’ve often found the appearance of other players, presumably on the exact same important quest that only I am capable of handling, to be vexingly intrusive.

I bring this up because CrossCode sets itself in a futuristic MMORPG filled with NPCs posing as players. Even with my negative attitude, I’m not sure I was up for a single-player take on the genre. Thankfully, CrossCode is much more than that, while also being less.

Review: CrossCode screenshot