Add description, images, menus and links to your mega menu
A column with no settings can be used as a spacer
Link to your collections, sales and even external links
Add up to five columns
Add description, images, menus and links to your mega menu
A column with no settings can be used as a spacer
Link to your collections, sales and even external links
Add up to five columns
July 13, 2017 1 min read
Get Evenstarts with main protagonist Cole Black trying to save the life of a teenage girl named Grace. Black knows nothing about who he is or where he's at or even why he's trying to save her. Captors have taken her hostage and strapped a bomb to her. Black can't disarm the bomb. She's met with a terrible fate. She screams and the screen cuts to white in a disorienting way that video games reserve for concussive blasts.
Grace isn't the only hostage. The player too is a hostage, a slave to Get Even's intentionally misleading and unelaborated-upon ways. It's frustrating. The opening hours of Get Even play out like a greatest hits of video game amnesia clichés -- a parade of things we've seen before, all of them to a saturation where they aren't particularly interesting anymore.
Somewhere along the line, all those negatives turn into positives. Try to pinpoint the exact moment the Stockholm Syndrome takes hold.
Read more...
Sign up to get the latest on sales, new releases and more …