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Review: God Eater 3

February 18, 2019 1 min read

Sometimes it's good to be in second place. That's been the case with God Eater, Bandai Namco's would-be challenger to Capcom’s juggernaut Monster Hunter series.

Though it never quite left Monster Hunter’s long shadow, God Eater thrived by offering players intimidated by that game’s infamous levels of busywork a speedier, streamlined alternative dressed in sexed-up sci-fi anime style, without compromising the genre’s core appeal of mastering an arsenal of huge weapons and carving an armory’s worth of gear off the corpses of large monsters.

God Eater 3, for its part, was hyped early on as a “rethink” of the series' values, ostensibly to reorient the franchise around what they felt players wanted out of a game developed natively for current-generation platforms (the most recent God Eater titles being of PS Vita lineage). To that end, Bandai Namco even switched development houses for the project, from God Eater’s original stewards at Shift to Marvelous' First Studio, under Soul Sacrifice veteran Ittetsu Suzuki.

To hear all that would imply much has changed between installments, but after playing the game, I can’t help but wonder just what’s different this time around.

Review: God Eater 3 screenshot