Review: Golem

November 20, 2019 1 min read

It's taken Golem longer than expected to make it onto PlayStation VR, and I worry that for some people, the game missed its window of opportunity – that it's going to seem like too little, too late. VR is a fast-moving field, after all. What worked in 2017 or even 2018 doesn't necessarily shine as bright in 2019.

That's where my headspace was at coming into reviewing Golem. I heard about the game years ago, knew the basic premise that you play as a housebound young "dreamer" who controls hulking golems in a cordoned-off city and was just reminded of its existence last week when it launched on PS4.

In the end, I can't say I was blown away, but I am impressed with what Highwire was able to pull off. For those of us who still use our PSVR headsets, Golemis a sword-clashing adventure worth exploring.

Review: Golem screenshot