Review: Harry Potter: Wizards Unite

July 19, 2019 1 min read

The Harry Potter franchise is a riddle gaming just hasn't been able to crack yet. There have been many attempts over the years, with different developers and publishers taking a swing at the book and film series, with mostly middling results. We've seen terrible adaptations of the movies, a decent take on the nonsensical sport of Quidditch, a couple of okay LEGO titles, and one of the worst mobile games I've ever had the misfortune of "playing."

If any game had a chance to break the spell of average-or-below titles, it was Harry Potter: Wizards Unite. Taking the gameplay made world-famous in Pokémon Go and injecting a heaping dose of Wizarding World into it seemed like a surefire bet. Turns out, it's not as good of a combination as I would have hoped for, and after nearly a month of playing, I'm about ready to give the whole thing up.

Review: Harry Potter: Wizards Unite screenshot