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Review: Iconoclasts

January 22, 2018 1 min read

What’s the best level you’ve ever played in a 2D platformer? Maybe something classic like World 1-1 in the original Super Mario Bros., or the intro level to Mega Man X? Those fantastic examples of great game design that teach the player everything they need to know without telling them? Or maybe exploration is your jam, and you’re thinking back to your favorite area in Metroid Fusion or Castlevania: Aria of Sorrow.

Doesn’t matter, you’re all wrong. The best level to ever grace a 2D platformer is the Dice Palace in Gunstar Heroes. It’s the most ridiculous level in a ridiculously good game. A roll of the dice can toss you into a sudden puzzle, a surprise boss fight (complete with absurd gimmicks) or just some strange, novel situation that only seems to exist to tickle the player with how odd and strange it is. It’s a level defined by constant change, surprise, and delight.

Iconoclasts is the Dice Palace exploded out into an entire game. It combines the expert game design of classic levels like World 1-1 with the exploration and puzzle elements of the best metroidvania games, but somehow never loses that incredible feeling of surprise and wonder. From start to finish, Iconoclasts is always throwing something new and strange the player's way, and it is an absolute joy to discover what’s waiting at the edge of the screen.

Review: Iconoclasts screenshot