Full motion video games combine two of my favorite mediums in a fun way. But the combination admittedly makes it hard to tackle with a critique. Do I approach with the intention of critiquing it as I would a film, or would I need to focus on the aspects a game review would pinpoint?
Luckily with Late Shift, I didn't have to think on it too much. With slim inclusions of what could be conventionally considered "gameplay," I had no choice but to really dig into the near-cinematic narrative...for better or worse.