Review: Little Town Hero

October 24, 2019 1 min read

In recent years, there has been some effort spent to reinvent the typical JRPG turn-based battle system. While many still see turn-based combat as enjoyable and even preferred, there’s a growing number of developers who find it antiquated. Attempts have been made to iterate the formula with added tweaks and features, or simply do away with it entirely in favour of real-time combat.

None have been so successful as to become ubiquitous, so the search continues for the perfect blend of RPG stats and compelling gameplay.

Which is to say nothing of Little Town Hero, a game I must snobbishly declare isn’t an RPG, despite its claims.

Review: Little Town Hero screenshot