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Review: Peaky Blinders: Mastermind

August 19, 2020 1 min read

I'm actually quite surprised it's taken this long for a Peaky Blinders video game to hit the market. Given that Steven Knight's smash hit period drama hit the BBC way back in 2013, and is already five seasons and 30 episodes deep, it would seem that the violent and conniving shenanigans of The Shelby Family would have made their digital transition long before now.

Perhaps the problem was a lack of ideas. How do you convert a talky period drama into a deeply interactive format while still keeping the overall atmosphere and style aesthetic of the show? Developer FuturLab has taken a stab (no pun intended) at this difficult task with Peaky Blinders: Mastermind, a strategy/puzzle title that attempts to capture the razor-sharp wit and instinct of the charismatic-yet-dangerous Tommy Shelby and convert that to a playable gaming experience.

It seems, however, that some brands will always struggle with the leap into the realm of video games, and while Peaky Blinders: Mastermind is certainly inventive, even somewhat stylish, it ironically fast loses connection with both its excellent source material and the player because of its very efforts to become... well... a video game.  

Review: Peaky Blinders: Mastermind screenshot