These days, it's unusual for me to actively seek out role-playing games. The allure of embarking on a grand adventure is still strong as ever, and I love assembling and growing attached to a crew of characters, but the sheer time commitment can prove insurmountable. With that in mind, it makes sense that Shiness -- an action-RPG funded partially through Kickstarter -- was able to draw me in.
For one, the game isn't too terribly long. I was able to hit the end credits in something like 15 hours, spread over a week, and I've since come back to suss out more of the lore-dense world. During a busy release schedule like the one we're currently knee deep in, that's about the ideal length.
The other major thing going for Shiness? Combat. It takes an arena fighting game approach, enabling you (and also your foes) to perform combos, block, parry, cast spells, and even tag in teammates. As someone who tends to grow tired of less active RPGs, that design choice was an absolute godsend.