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Review: Star Wars Battlefront II

November 20, 2017 1 min read

In the time since I posted my review-in-progress for Star Wars Battlefront II, EA temporarily halted the sale of in-game purchases. "This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay," the company said. "The ability to purchase crystals in-game will become available at a later date, only after we've made changes to the game."

When exactly microtransactions will return and to what extent isn't yet clear. But I do know this: even without the option to spend real money on loot crates that award randomized Star Cards (active abilities and passive boosts) for character classes, ships, and heroes, there's no escaping Battlefront II's unpleasant progression system. It's good that the real-money option is gone for the time being, but there's much more work to be done, and it needs to come to fruition sooner than later.

There's a decent multiplayer title buried in here, but it's absolutely hindered right now.

Review: Star Wars Battlefront II screenshot