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Review: The Elder Scrolls Online: Morrowind

June 06, 2017 1 min read

At launch, The Elder Scrolls Online had so much promise. I remember being simultaneously floored and reserved at a preview event, and communicating to the development team exactly why that was. To date, they've fixed some of my complaints. Let's catch up a bit.

Since launch ESO has revamped its leveling system, added instanced player housing, gone free-to-play, hosted four major DLCs, and rolled out a number of quality-of-life updates. That's a lot in roughly three years, especially when many other publishers would have let it rot or given up on it.

Yet, despite all of those trimmings they weren't enough to get me back in earnest -- until Bethesda dangled the promise of returning to Morrowind in front of me.

Review: The Elder Scrolls Online: Morrowind screenshot

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