Add description, images, menus and links to your mega menu
A column with no settings can be used as a spacer
Link to your collections, sales and even external links
Add up to five columns
Add description, images, menus and links to your mega menu
A column with no settings can be used as a spacer
Link to your collections, sales and even external links
Add up to five columns
October 07, 2019 1 min read
In the modern triple-A space, it seems publishers are more worried about making money than creating fun entertainment. While a few games have shown that "live-service" strategies can produce a quality experience, these titles often end up releasing in incomplete states that take months –if not years – of patching and updating to get anywhere close to their potential.
That description fits Ubisoft's output to a tee. The company has certainly created some good games this generation (most notably last year's Assassin's Creed Odyssey), but the majority of its titles are the same basic mold transplanted to a different setting. Far Cry, Watch Dogs, Ghost Recon: all of these series play practically the same and feature basically identical objectives with slightly different characters.
Even that basic template couldn't have prepared me for how awful Ghost Recon Breakpoint turned out. Despite having a predecessor it could build off of, Ubisoft has somehow mashed every negative aspect of modern, microtransaction-heavy titles into one disgusting whole of a time-wasting, repetitious open-world shooter. A few steps are taken forward, but that's after a leap off of a cliff.
To put it bluntly, Ghost Recon Breakpoint is likely the most disappointing release of 2019.
Read more...
Sign up to get the latest on sales, new releases and more …