Ride 3 shows how far Milestone has come and how far it has yet to go

November 18, 2018 2 min read

Federico Spada and the team at Milestone S.r.l. are passionate about motorbike racing. It's what they do. It's pretty much all they do. While this year's Gravel featured traditional cars, trucks, and other four-wheeled vehicles, the bread and butter of the studio's output for the past decade plus has been motorcycles. Each year, Milestone releases new entries in its long-running MotoGP and MXGP franchises, and The Monster Energy Supercross series that launched earlier this year will be another yearly product. 2018 has been a big year for the Italian developer with four games hitting store shelves so far this calendar year, with the fifth and final one set to arrive at the end of the month.

After a short delay, Ride 3 is finally set to launch for PlayStation 4, Xbox One, and PC at the end of the month. It's a game Spada has spent the past two years working on, creating tracks and developing what might be Milestone's most ambitious game yet. At launch, Ride 3 will feature 230 different racing motorcycles, with some dating back as far as the 1960s, as well as 30 different tracks and more than 700 different pieces of customization that will allow players to make their bikes, and their racers, their own.

"We wanted to give the player the ability to fully customize not only the bike," Spada explained to me at a recent hands-on with the title, "but the overall riding style as well. With Ride 3, we are pouring our love for motorsports and for motorbikes inside the game. Even if they're new to motorsports, they can actually start to feel something for the bike because you establish a connection with it as you progress inside your career and continue to race with your bike."

Ride 3 shows how far Milestone has come and how far it has yet to go screenshot

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