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November 13, 2017 1 min read
This game was originally released for other platforms back in May of this year. After finally getting my hands on the Nintendo Switch version, almost six months later, I think it’s fairly safe to say that the delay was a good call. Even with the extra time, the port still suffers from a myriad of issues.
Let’s start with the basic stuff: Rime is meant to be played on a large screen. The portability of the Switch offers almost nothing to the experience and simultaneously manages to dull it considerably. Headphones can help with the immersion of any handheld gaming session, but the tiny external speakers on the system dilute the sound to the point that they’re a necessity.
I’m no expert when it comes to resolution, so it really surprised me how noticeable the difference was between portable and docked modes. The game straight up looks cheap on the small screen. It’s pretty decent when displayed on a television, but, even then, it still looks worse than versions available on other platforms.
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